isn't making something.
is making the right something.
I cut through ambiguity using research and design.
Less guessing, dart throwing, and iterating. More listening, learning, and nailing it.
I help senior leadership teams understand what will make an impact, and I lead teams who make experiences that really help people.
My specialty is applying Human-Centered Design, Ethnographic Research, and Rapid Prototyping techniques in order to:
This solves the problems people experience in any environment or context. The results can be physical, digital, or experiential, but they must adapt to the contexts and environments of the people who use them.
Before figuring out how to make something, I figure out what to make. I use these frameworks to understand what will create value for the people who use them, building brand affinity, loyalty, and trust.
We balance these aspects of an experience to avoid expensive changes downstream.
Start with desirability to make sure people actually care about what we are solving.
Innovation comes from figuring out what someone needs done, not asking what they want.
JTBD helps uncover why people do or don't do something. Understanding what is driving behavior and layering this over the emotional experience people go through when trying to solve their problem shows us where things break down and where there's real opportunity.
Design Thinking is a method of moving from an unclear problem to something testable. Service Design expands that approach beyond individual products and services to the full experience: channels, people, environments, procedures, and systems.
Together, they help make sense of what's happening and what a better experience could look like.
I have designed UX for AI, used it for Human-in-the-Loop research and process management, and crafted best practices and ethical guidelines for using AI in services and products.
Here are three contrasting examples showing how my approach can be applied to different contexts.
Major League Baseball · Venue Commerce · 2025
Johnson & Johnson · App-Based Behavior Change · 2016
Irminsul · AI-Driven Gaming Guide · 2026
I have worked in digital design since 1998 and in experience strategy since 2012, but I have been taking things apart to understand how they work (and how they could be better) my whole life.
I'm drawn to the mechanics of things. Although I went to school for fine arts, I consider myself more of a mechanic than an artist. I get intrinsic value out of fixing things, whether it's a house, a car, a customer experience, or my dog's bad habits.
I have too many hobbies: my daughters and I train at a local archery academy, I'm deep into my third car restoration (a 1973 Datsun 240z, and in more detail here) and run a club for car enthusiastsa>. I collect vinyl records, guitars, and vintage hi-fi gear.
I live in lived in Maplewood, NJ, with my family, three cats, and my Scotch Collie, Phoebe.
If understanding people is treated as a real input to strategy, not an afterthought, and decisions are shaped by that understanding, we should talk.
Based in Maplewood, NJ · Currently available for full-time or consulting roles at the Senior Director to VP level · New York metro or remote